Class_name = "CBatchExplosion"
object_name = "HE_203mm_70kg_21kg_water"

//  /,   =21,   70,  203

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_5-50kg_water.epl",false
VisualRadius=24
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Water_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=4				//   
AnimationTime=4			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=60.3	//    ,   
TNT_equ=21	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	98,48753,	0,97507
ArmorFoug=2.4,-1,	3,1659,		0,3317
ArmorFoug=10.1,-1,				0,190
ArmorFoug=19.8,-1,				0,50

//  
ShrapnelQuantity=10461
FragmentMass=0.0019
//  : , ,  (,   )
ArmorShr=0.0,1144,	90,123,	72,307,	0,491
ArmorShr=5.9,977,	52,89,	41,224,	0,358
ArmorShr=30.1,493,	5,23,	4,57,	0,91
ArmorShr=60.3,244,					0,22